Sihir - Yokai Sorcery

The Sihir acts much like the Sorcerer from the Core Book. They do not have access to any of the bloodlines in the book though, but must take a bloodline as determined by the yokai to which they are bound.

The Sihir once bound, is unable to cast spells from her opposing element. See pg. 88 of Ultimate Magic for opposing elements. Use the spell list for Elementalist Wizards (5 elements) for forbidden spells.
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Class Skill: Knowledge (Yokai)

Bonus Feats: Dodge, Empower Spell, Great Fortitude, Improved Initiative, Lightning Ref lexes, Power Attack, Skill Focus (Knowledge: Yokai), Weapon Finesse

Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell’s type to match the type of your bloodline.

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Spirit ~ Opposing Void

Bonus Spells: protection from evil (3rd), endure elements, communal (5th), resist energy, communal (7th), protection from energy, communal (9th), teleport (11th), serenity (13th), teleport, greater (15th), sunburst (17th), overwhelming presence (19th)

Bloodline Powers:
1st level: Clairaudience/Clairvoyance – times per day = 3 + Cha Mod
3rd level: Daylight – times per day = 4 + Cha Mod
9th level: weapons receive the axiomatic enchantment when wielded
15th level: Damage Reduction 25/magic
20th level: Damage Reduction 50/force

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Wood ~ Opposing Metal

Bonus Spells: crafter’s fortune (3rd), web (5th), spiked pit (7th), web cloud (9th), passwall, wood (11th), transformation (13th), rampart (15th), shout, greater (17th), wooden phalanx (19th)

Bloodline Powers:
1st Level : Mirror Image – times per day is 3 + Cha Mod
3rd Level: Wood Shape – times per day is 4 + Cha Mod
9th Level: Add 1d6 of acid damage to attacks
15th Level: Damage Reduction 25/metal
20th Level: Damage Reduction 50/enchanted metal

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Fire ~ Opposing Water

Bonus Spells: burning hands (3rd), fire breath (5th), fireball (7th), firefall (9th), firesnake (11th), contagious flame (13th), delayed blast fireball (15th), incendiary cloud (17th), fiery body (19th)

Bloodline Powers:
1st level: Dancing Lantern – times per day = 3 + Cha Mod
3rd level: Burning Gaze – times per day = 4 + Cha Mod
9th level: Add 1d6 of fire damage to attacks
15th level : Damage Reduction 25/water
20th level : Damage Reduction 50/magical water

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Stone ~ Opposing Wood

Bonus Spells: expeditious excavation (3rd), stone call (5th), shifting sand (7th), calcific touch (9th), wall of stone (11th), moves earth (13th), statue (15th), wall of lava (17th), clashing rocks (19th)

Bloodline Powers:
1st level: Stone Fist – times per day = 3 + cha mod
3rd level: Bear’s Endurance – times per day = 4 + cha mod
9th level: doubles threat range of weapon used, excluding weapons containing wood
15th level: Damage Reduction 25/wood
20th level: Damage Reduction 50/enchanted wood

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Metal ~ Opposing Fire

Bonus Spells: grease (3rd), acid arrow (5th), lightning bolt (7th), ball lightning (9th), cloudkill (11th), wall of iron (13th), reverse gravity (15th), iron body (17th), ride the lightning (19th)

Bloodline Powers:
1st level: Shocking Grasp – times per day = 3 + cha mod
3rd level: Shatter – times per day = 4 + cha mod
9th level: bladed weapons gain the vorpal ability, negated against fire
15th level: Damage Reduction 25/fire
20th level: Damage Reduction 50/enchanted fire

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Water ~ Opposing Stone

Bonus Spells: hydraulic push (3rd), slipstream (5th), aqueous orb (7th), wall of ice (9th), geyser (11th), freezing sphere (13th), control weather (15th), seamantle (17th), tsunami (19th)

Bloodline Powers:
1st level: Touch of the sea – times per day = 3 + cha mod
3rd level: Fog Cloud – times per day = 4 + cha mod
9th level: weapons receive the frost enchantment, negated against objects or weapons made of stone
15th level: Damage Reduction 25/stone
20th level: Damage Reduction 50/enchanted stone

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Void ~ Opposing Spirit

Bonus Spells: restore corpse (3rd), blindness/deafness (5th), animate undead, lesser (7th), animate undead, greater (9th), symbol of pain (11th), circle of death (13th), control undead (15th), symbol of death (17th), energy drain (19th)

Bloodline Powers:
1st level: Ray of Sickening – times per day = 3 + cha mod
3rd level: Ghostly Disguise – times per day = 4 + cha mod
9th level: weapons receive the Anarchic enchantment when wielded
15th level: Damage Reduction 25/magic
20th level: Damage Reduction 50/force

Sihir - Yokai Sorcery

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